


Also like I said before, it simply ignores the FPS changes, or if not that, then something not quite so obvious in the switch device profiles needs to be changed also. app stores The Winterlands from Octopath Traveler 2 on harp Zelda Ocarina. What's the download size of OCTOPATH OCTOPATH takes up 664.8 MB of data on mobile. I managed to find a link to download the entire soundtrack myself it will be posted for those who want to listen to the soundtrack but cant afford it. Means it read something that actually did something. Scan this QR code to download the app now Or check it out in the app stores. Yes, OCTOPATH is free to download for Android devices, but it may contain in-app purchases. That seemed to work, as noted by the change that was able to cause a crash. My folder was basically as I said before, but I copied a bit from the way SMT5 does it, which was /romfs/Project/Content/Paks/~modsĬhanged that to /romfs/Majesty/Config/Paks/~mods Without that change, it loads fine but 60 FPS doesn't initiate for some reason. Changing that to 16.67 even if you try to set the FPS cap to 60, causes the game to crash when trying to load. I was able to test whether it did or not by making a small change the second time, such as the dynamicres frametime value, which is 33.33 by default. Unfortunately, it ended up not really working. txt that tells the -Create= command to pack only the folder path I told it to. Community about an upcoming role-playing game for the PS4, PS5, Nintendo Switch, Steam and the direct sequel to Octopath Traveler.

The ramifications of this is that the system data also stores images for the save slots.Įdit: here's my original save transfer postĮdit 2: I wonder if this leaked version is the Japanese version and that's why the demo saves don't work out of the box.I was able to accomplish the same thing, but with a. You don't need to bring across the system data, just the save slot data. Thus if you have A and B swapped on the PC version, the switch version will also swap A and B. More importantly, you'll need to be careful with porting the system data across because the PC version lets you set button remaps and those get picked up by the switch version. One key note about this: if you pull saves from the PC version, they will work as well but you will need to rename the files to MJ*. This doesn't seem to automatically pick up the demo saves.
